We all want to have more fun in life – right? Here are some outrageous activities to restore your humor and sense of adventure!
- You plan a co-worker’s birthday party and the theme is: This is why Shirley can’t retire!
- Everyone completes notecards for Shirley that says:
- what she has helped me with
- what you love about Shirley
- one thing you saw Shirley do for someone else
- Read each note card using Shirley’s mannerisms and ways of speaking. (Dramatize it)
- You go through your email – Jeopardy style:
- Category: Looming unidentified black holes for $40:
- Answer IS: 2 hours 15 minutes
- What is the actual melt down estimate for Benny’s office crises?
- You pretend you are a cat and stalk that report you misplaced, bringing adventure and the opportunity to pounce on it when found!
- Ring My Bell…. When you make a MISTAKE – you get to ring the bell, loudly, for all to hear! Become the town crier and circulate in the office Naming That Mistake!
- You gather everyone in the break room for the weekly 7-minute stand up meeting to discuss: Everything that is right about where I work! One sentence each: Go: (1st person back to their desk gets possession of the fairy wand, which entitles them to leave 7 minutes early! (they must turn over said wand in sacred ceremony to office manager) (sacred ceremony is: Bye, I’m leaving now)
- For those serious, die hard, life is hard and don’t have fun here people: You get to lead the conga parade to the tune of – It’s My Party and I’ll Cry if I Want To!
- Don’t hold back: Create a new office position – I Lead Hilarity – pass the baton each week: The job description: Create something fun for the team, duration 10 minutes, deliverable: at least 5 out of every 7 team members must smile.
- Lift up the down trodden: Have a – You Made That Up – calling out game: Self nominations (by everyone) are taken by submitting “the worst thing that happened to me this week” story to the I Lead Hilarity position and the winner is selected by drawing a name from the hat.
- On Friday before leaving everyone gathers and the winner of You Made That Up – gets to – Tell Us All About How Bad It Is: Being as dramatic as possible, the story should convince the team: anyone would say it’s sad, they have a true sorry lot in life, how bad they had it, how much it was wrong, not fair, creepy and downright unkind. Then they get to – Tell Us All About How Good It Is – that they had that experience and convince the team that it was the best thing to have happened in the entire week – no one leaves until they are all convinced!! yeark!
- You come home from work and the first thing you do is grab your partner, turn on some music, and dance!